Post by Leokrates on Aug 20, 2012 16:24:08 GMT -5
JOBS[/font]
In Mistros, there are many different jobs. Essentially, any job you want, you can get, if it makes sense. People usually are born into their jobs, but sometimes there is some switch-er-oo that happens. The upper class is split: those who are born into one of the five major families and those who have gained their wealth over time. The five families have more respect, and, unless they lose all of the money and are stripped of their name, even the most outer-lying member of the family has respect.
UPPER CLASS[/font]
Military Officer (including navy)
Politician
Cavalry
Slave trader
Merchant
Landlord
Priest (a good way to get rid of unwanted extra children)
Teacher/Professor (of the wealthy in larger settings; otherwise, education would be handled by an educated slave)
LOWER CLASS[/font]
Pretty much anything else (although they also can be merchants and slave traders; they absolutely cannot be military officers or politicians unless they have worked their way up)! There is encouragement for food producer and soldiers. Prostitution, both male and female (mostly young male but all ages for female), is legal, but has regulations.
The people in the lower classes are able to move up along the spectrum, but that is really very rare. It takes great wit and charisma, as well as some connections, in general (marriage can be great, too, depending on a number of factors).
MILITARY RANKS[/font]
Officers:
Stratego – top ranking military officers, at most three
Prota – general; “first”; they are in charge of overarching strategies and battles; there generally are not that many (lolpuns)
Defteri – “second”; usually in charge of training soldiers, as well as commanding sections of the army that vary depending on battles and number; more than the prota but still few
Trita –“third”; these are split into specific divisions, where there is one; (divisions normally are about a hundred troops;) sometimes they take the roles of tetars if circumstances require it
Tetar – “fourth”; they command squads, which are groups of twelve soldiers, normally same-sex; lower class people can achieve this rank, and sometimes it does not count as an officer
(Implied infantry unless stated otherwise)
Add “Ippo” at the beginning to specify cavalry; ex. Ippo Trita; does not apply to stratego or prota
Regular:
Light Horse - the common form of mounted soldiers, upper middle class, mostly, who can afford horses but not that much armor; lots of times, children of wealthy merchants or illegitimate people, or those who work themselves up to the money required
Heavy Horse - Normally bodyguards for officers, but sometimes can be part of the regular army; most often wealthy younger children who have not had that much schooling, but who plan to become officers one day (or bastards, etc.)
Archer & Peltast - common folk, ranged fighters who use bows and arrows and javelins from the ground (or a wall); most often used as additional defenses in cities, along with the city guard
Hoplite - the most common unit in the army, an average infantry soldier that goes in on foot and supplies their own equipment (unless in a time of a crisis when there is a draft); militia, but trained at least once a year just in case
City Guard - perhaps the most common unit, though not used in marching campaigns, and often become hoplites in times of war; unlike hoplites, though, guards have the job as a profession, and it acts as a police force, hunting and catching criminals (normally just executing them)
Garrison Troop - Professional soldiers who, unlike hoplites and the city guard, are trained specifically in a form of infantry that is not ranged normally using a spear and sword; stronger, better equipped, more experienced, and better trained than hoplites, for their gear is sometimes provided by wealthy sponsors (but otherwise, they have it buy it themselves)
Skia - Spies and assassins, agents used for covert operations that hardly could be considered legal; considered part of the army, but don’t usually do much actual fighting in battles
Skariph - A scribe or historian, a battle recorder, for the army, generally does not fight; young, wealthy nobles who do not wish to fight or who are incapable of fighting; among some groups, to be called a skariph is to be insulted; often, they are split into divisions to allow for very accurate recordings for history
Navy[/size]
Navarch - an officer of varying status depending on birth, fleet and ship size, and so forth; acts as a captain for one main ship and admiral for the others, if the navarch is in charge of more than one; there are as many navarchs as necessary
Captain - not an official officer, but a Naft who has been promoted due to a navarch in charge of more than one ship.
Naft - sailor, assigned to a ship, though many grow loyal to their captain, officially called a navarch; they expected to know both how to fight and how to work a ship
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