Post by Leokrates on Aug 13, 2012 15:40:41 GMT -5
"Terros" is the name of the entire world. So, it'd be all, "BLAH BLAH anyone on Terros!" or something instead of "Earth". All people conveniently use this word :D
(Not necessary to read fully; honestly, looking at the map takes all of ten seconds)
[/right][/i](Not necessary to read fully; honestly, looking at the map takes all of ten seconds)
Anthi Hills – Beautiful green rolling hills with several lush patches of purple and blue wildflowers. It is located to the west of Ardali and Nikapolis, creating a sort of triangular path if one were to draw the paths on a map.[/font][/center]
Cape Delas – the main landing point, not controlled by anyone, mainly used for the more illicit activities, since most people would choose to dock in a port rather than a secretive little cove. Many illegal things happen here, although it is also a great place for romantic trysts.
Fyros Bridge – A tall stone bridge, half built from stone, the rest from wood. It crosses the Ulylla River and is a path from the southern colonies to the northern.
Idrym Roads – roads connecting all of the cities and their ports in the new land, mostly controlled by the Prasinos (not officially, of course, but just as their influence and presence)
Monassa Sea – the sea separating Alithra and MistrosCities
Nikapolis - The Kianos city, the first one founded a couple of decades ago. Formerly held by a corrupt governor, but now being ruled by Alexandros Kianos and the council that sits in power. The most developed city, naturally, because of its being made first. It has a couple of farms outside its walls, but so does every city. Its bathhouse is about to be built. There is a vineyard that brings in a lovely profit for Nikapolis.
Governor: Leokrates Kianos
Ardali – The Kitrinos city, third to be built. One of the first buildings was the Shrine to Demeter, and right now the biggest construction is the Temple of Artemis. It has many apple orchards surrounding it in addition to some of the more regular farms, and it is generally self-sufficient. Traders are not as common in Ardali.
Governor: None
Lagons – Second city to be built in Mistros, this time by the Prasinos. It was built in a forested area on the coast so they can easily get lots of lumber and wood, but also hunt some of the animals that lay within. There are plenty of guards in the forest, so people don’t get killed by the beasts (most of the time). It is considered a beautiful and musical city, especially since the Prasinos love the arts. Artists, naturally, abound.
Governor: None
Kryphi – The Mavros city, the second-to-last to be built. It was built in a location that is very easy to sail into and also abounds with fish. It is almost finished building the shrine to Dionysus, but its main project for which it is preparing is a university and a library, for the Mavros pride themselves on being keepers of knowledge, even in this new land shrouded in mystery. There is an olive orchard that is a good export in addition to the other farms.
Governor: None
Tragokia – The most recently founded city, Tragokia is very young, similar to the Hrisos family compared to the others. It happens to be much farther to the south than the other cities. Similar to Ardali, Tragokia is fairly self-sufficient, though it does profit from trade more than the more northern city. Either because of the culture difference of the Hrisos or the physical distance, tribe relations are generally better with Tragokia than the other cities.
Governor: None
Tribal Locations
[/font]Anthish Edge – The edge of the Mystiph Forest, though still not in the woods and often considered not dangerous. It is a row of luscious blue and purple wildflowers, the same sorts that grow on the Anthi Hills. This is named after the hills themselves because of the flowers.
Mystiph Forest – Called Ugatha Woods by the tribal peoples. The main barrier left between the rest of the northern tribal lands and the lands controlled by the colonists. Thick, green, and fertile, the perfect hiding place, and a frightening place of mystery for the Alithros. For the tribes, it is generally a place full of sacred hidden locations, homes of gods, and spirits benevolent, malicious, and simply mischievous.
Natural Kobal Shrine – Mystical clearing in the Ugatha Woods with a large moss-covered stone. Several of the nearby trees have hollow trunks because they were carved out and contain sacred relics. A peaceful spot of neutrality for all tribes, the shrine is a location where sacrifices are made and religious ceremonies often performed, though the belief system does not mandate the necessity of sacred spots, as nature is what they truly worship.[/size][/blockquote]